Click here to see stores in Yourmum
Click here to see the store at Grandpa Gohan's House
Click here to see stores in Pirates Cove
Click here to see the store on Papaya Island
Click here to see the store at Liberal State
Bowl of Cereal – A bowl of cereal, your choice of brand. (instantly gives you 5% your total max Health.
Cost - $150 (Limit of 2 per person, costs 1 turn to eat)
Tab – “Can’t give you a tab unless you order somethin’…” (Soft Drink, instantly gives you 5 health)
Cost - $100 (Limit of 2 per person, also costs 1 turn to drink)
Pepsi Free – “If you want a Pepsi Pal, you gotta pay for it!” (Sugar Free Soft Drink, instantly gives you 10 health)
Cost - $250 (Limit of 2 per person, costs 1 turn to drink)
Coffee – “Somethin’ without sugar….” (Sugar Free Coffee, instantly gives you 10 Health and a speed boost (allows you to hit a foe twice)
Cost - $500 (Limit of 2 per person, costs 1 turn to drink, effects follow on next turn. 1 bought for Purdi, 1 bought for Jazzy)
Chocolate Milk – “Gimme a milk…chocolate.” (Gives you Courage. Removes any Fear or Stress for 1 turn. Can be used on the same turn, only one at a time, followed by the attack.)
Cost - $1000 + 100XP (Limit 2 per person)
Pepsi Perfect – A soft drink from the distant future of 2015… “2015!!!!!!????” (Instantly gives you full health. Can only be used when health is 5 or lower. Drink takes 2 turns to fully heal you. You can not attack on those turns.)
Cost - $2000 + 250XP (Limit 1 per person, only 3 available. Restricted for Purdi, Damian)
Biff Tannen’s Pleasure Paradise (Store & Companion Guild)
General Goods:
Flask – Mostly for stoners, but also for everyone. Stores 1 potion for drinking. Cannot be reused, chemical residues and all that.
Cost $100
A Pack of Cigarettes – Other then causing Cancer?... They relieve All Stress for 1 turn. You lose 5 Health when used. (Requires a successful Quest Difficulty Roll before you attack. Bonuses exempt.)
Cost - $250 (Limit 2 per Person)
Weapons:
Gun – “They couldn’t match up the bullet that killed your old man!”
A very small loaded handgun. Fires 6 shots. No other ammo at this time. (one handed. High Durability. Single target per turn. Adds +8 damage per hit. Ranged up to 100 feet. Requires 1 reload turn every 6 turns.)
Cost $3000 (Only 1 Available)
Skills:
Name: The Daneuver (Availability - everyone)
Ability: Do some crazy ass wacky shit and get a useless reward! The reward is probably not useless. .... It might be useless.
Roll Rules: In order to perform this you need to be creative. Think outside the box. Come up with a unique way to use your current setting and environment to "attack" the enemy. This attack cannot be "normal" or this will fail. Announce your crazy plan, and roll your attack as usual. If you succeed, you are guaranteed personal loot from the environment or the enemy based on the environment and enemy and the creativity of your attack. Uses 4 magic. Targets limited by your attack option. Loot limited to one per enemy not one per usage of this skill. The enemy must eventually die to get the loot (it running doesn't count).
Costs $500, 500 experience
Blast From The Past Antique Store
General Goods:
A rope - you never know when a rope might come in handy.
-30 feet - cost $200
-75 feet -cost $400
-120 feet -cost $600
Dust Buster: This device holds up to 2 ghosts.
Cost - $1350
Mattel® Hoverboard – No, not those shitty things with wheels they call Hoverboards which are not really hoverboards. This is the fucking real deal. It floats and shit. Just not on water. This is used to get to from one place to another in a short amount of time. Can break down just like a Bike can.
Cost $1000
Weapons:
Switch Blade- Longer, sharper, automatic flip, and more deadly than the flip blade. This one can be used as a weapon and still operate as a tool. (single handed. Can be dual wielded. Low durability. Can be repaired with bike parts if broken. Adds +2 damage per hit. )
Cost $850
Kirk Gibson Jr. Slugger 2000 Adjustable Bat – Futuristic Baseball Bat. Still hurts even in the Future.
(two handed. Durable. Adds +3 damage per hit. Critical hit causes major bone and tissue rending damage)
Cost $1000
Knuckle Dusters – You can used these to stop your mom from getting…parked.
(Dual Wielded weapon, one on each hand. Durable. Roll D20 then if successful a D10 for damage for each fist.)
Cost - $2000
Nintendo Power Pistol – Good for Duck Huntin’, or taking down Wild Gunman.
(one handed. Can be dual wielded. Made of mechanical parts which may require repair (will need bike parts and a tool). Adds +3 damage per hit. Can only fire one shot at a time per weapon per turn. Ranged up to 45 feet)
Cost - $3000
Armour:
Heat Resistant Body Armour – Body Armour that protects you from extreme heat.
(Body Armour. -3 damage done by enemy per hit. Heat and Fire Damage do not affect you. Low to moderate durability)
Cost $2000
Cotton Underwear – Can only be used when worn under other armour. Offers some protection from electrical/lightning damage.
(Body Armour needed to wear underneath, -3 Electrical/Lightning Damage. Low to moderate durability)
Cost $1000
Hazmat Suit – You know, so you can safely handle Plutonium…or meth or whatever.
(Full Armored Outfit, when worn it takes up all of your Armour Inventory. -5 damage done per hit. Also add -2 damage for any Poison/Acid/Toxic Damage. Low to moderate durability)
Cost $6000
Future Clothes – A Size-Adjusting/Self-Drying Jacket, Power Lace Shoes and a gay Reflective Hat….for some reason…all for a low price. What a Bargain!
(Armoured Outfit, list each individual item as listed above in the appropriate slots of your inventory, each item gives – 1 damage done per hit, for a total of -3 damage done per hit. Low to moderate durability)
Cost $1000