NAME:

CHARACTER NAME:

RACE:


CLASS:

Colin

Niloc Coin

Type 2 Changeling  Saiyan-Like

Z Fighter

RACE/CLASS BONUSES

ATTACK

DEFENSE

INTEL

SPEED

STEALTH

WISDOM

CHARISMA

0

0

0

0

0

0

0

LEVEL/QUEST BONUSES

ATTACK

DEFENSE

INTEL

SPEED

STEALTH

WISDOM

CHARISMA

1

1

0

0

0

0

0

EQUIPMENT BONUSES

ATTACK

DEFENSE

INTEL

SPEED

STEALTH

WISDOM

CHARISMA

0

1

0

0

0

0

0

BONUS TOTALS

ATTACK

DEFENSE

INTEL

SPEED

STEALTH

WISDOM

CHARISMA

FEAR

STRESS

1

2

0

0

0

0

0

0

0

CURRENT LEVEL:

CURRENT EXPERIENCE POINTS AVAILABLE:

CURRENT MONEY AVAILABLE:

CURRENT MAX KI/MAGIC:

CURRENT MAX HEALTH:

11

16800

3941

23

50

BACKGROUND STORY:
Where do I come from? I don't remember. Bright light all around me. A voice called out “Come forth Niloc Coin great warrior, discover your purpose and great power that lies within”. Then there I was standing on a mountain. Am I real? What purpose? I know not who or what I am, or why I’m here. But I will find out.
TITLES/TREASURES/NOTABLE MENTIONS:
-N/A

EQUPPED INVENTORY


LEG ARMOR

NAME:
ABILITIES:
 



ROLL RULES:
Knight’s Armour – Cloth, and Plate Layers
Cloth (-1 damage done by enemy per hit. Low durability); Plate (-3 damage done by enemy per hit. Strong durability) for a total of -4 damage done by enemy per hit.


HEAD ARMOR

NAME:
ABILITIES:



ROLL RULES:
Knight’s Armour – Cloth, and Plate Layers
Cloth (-1 damage done by enemy per hit. Low durability); Plate (-3 damage done by enemy per hit. Strong durability) for a total of -4 damage done by enemy per hit.


CHEST ARMOR

NAME:
ABILITIES:



ROLL RULES:
Knight’s Armour – Cloth, and Plate Layers
Cloth (-1 damage done by enemy per hit. Low durability); Plate (-3 damage done by enemy per hit. Strong durability) for a total of -4 damage done by enemy per hit.

FIRST HAND WEAPON
NAME:
ABILITIES:












ROLL RULES:
Percival's Sword -Semi Legendary Sword
Simple medium length sword of the Arthurian age, neither a short nor a long sword. One handed and double edged. Percival was known for his innocence and healing and was dubbed the knight of the grail. If its wielder performs a perfect strike (rolls a 20 attack roll) then one ally of choice (including oneself) can be fully healed or completely cured, unless the holy grail relic has already been used for the mission (then the perfect strike has no added healing effect). The perfect strike still does critical damage to an enemy. (one handed. Can be dual wielded. Strong durability. Adds +9 damage per hit)


SECOND HAND WEAPON

NAME:
ABILITIES:
ROLL RULES:

GENERAL INVENTORY

Weighted Leggings
-1 damage done by enemy per hit. Gives a 5% experience bonus when earning experience. Unbreakable
The Ape Medallion
A super weapon. Can be activated in times of extreme stress. You must announce an attempt to activate. Unknown weapon enhancement ability.  Makes you glow gold like a boss super saiyan oozaru.  Can summon the ape Zord if possible.

D20 against quest difficulty, and at the moderator’s discretion.

2 Star Dragon Ball

Get all 7 for a mysterious wish granting if in the DM’s power. Also gives you an immediate doubling of your current XP (ability has been used).
7 Star Dragon Ball
Get all 7 for a mysterious wish granting if in the DM’s power. Also gives you an immediate doubling of your current XP (ability has been used).

Sword of Ice

Attack damage +4. Chance to do ice damage per turn of +4. Strong durability. Weak against fire which can crack it.
Roll attack D20 to determine if extra ice damage per turn is applied.
Piece of a heart
4 pieces = a full heart container. A full heart container increases your permanent health by 10.
Senzu Bean – 0.5 available

Ultra rare and ultra potent food that can be eaten any time, in battle or otherwise. These will heal a person’s wounds, restore their health to maximum, and restore their magic/ki to maximum. They can be split in half for half the effect, but not smaller portions.

Combat or passive. Takes one turn in combat. Roll wisdom D20.
A dragon’s heart
Material goods for crafting, potions, selling, quests, etc.

SPELLS, SKILLS AND ABILITIES, AND RECIPES


CHANGELING TYPE 2 SKILLS:

Name:  Transformation
Abilities: You metamorphose into your more powerful forms.

Roll Rules: Combat only. No roll required. Takes 2 turns for each transformation – vulnerable.
Form 1: +1 to attack, speed, and defence

Form 2: +2 to attack, speed, and defence

Form 3: +4 to attack, speed, and defence

Form 4: +8 to attack, speed, and defence

Aggression increases with each form. If an ally sets you off, moderator decision based on situation, you roll to determine if you fight them. Roll D20 attack + bonuses, success = fight.

Revert back when choosing to or after each main mission day




Name:  Can use Ki
Abilities: You can use Ki and access the Ki attacks at the martial arts school.

Roll Rules:


Z FIGHTER SKILLS:

Name:  Kikou Ha
Abilities: a small blast from the palm for damage against one enemy
Roll Rules: Medium ranged attack. Takes a turn. Uses 2 ki. Targets one enemy. Combat - roll intelligence D20. Does D10 + 5 damage against an enemy.




Name:  Kaio Ken x 1
Abilities: A martial arts attack summoning inner stores of ki that does dramatically increased damage. At level 1 does not tax the body.
Roll Rules: Combat – roll normal attack D20 for success. For damage done, roll your normal damage plus weapon bonus, then roll a second attack roll D10 and add the total to the damage you deal an enemy. Targets only one enemy at a time.  Lasts only 1 turn. Uses 5 ki. No use restriction.

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