Kami-Sama's School Of Martial Arts

Name: Finger Beam (Availability - Z Fighters only)
Ability: A powerful blast of sparkling energy from the tip of the finger.
Roll Rules: Combat - roll intelligence D20. Requires one turn.  Does not require you to drop your weapons for the duration of the attack. Ranged attack, medium range. Takes one turn. Targets one enemy. Does D10 x 3 damage to an enemy. Uses 3 ki.
-Cost 1300 Experience Points to learn.



Name: Eye Beams (Availability - Z Fighters only)
Ability: A powerful blast of white energy from the eyes.
Roll Rules: Combat - roll intelligence D20. Requires one turn.  Does not require you to drop your weapons for the duration of the attack. Ranged attack, long range. Takes one turn. Targets one enemy. Does D10 x 4 damage to an enemy. Uses 4 ki.
-Cost 1600 Experience Points to learn.



Name: Explosive God Wave (Availability - Z Fighters only)
Ability: A strong burst of energy is dispelled from the body and blasts enemies outside of medium physical attack range.
Roll Rules: Combat - roll defence D10 and attack D10. Does D20 + D10 damage evenly distributed to any enemies immediately within medium attack range, and blasts them all outside the attack radius of yourself and very nearby allies. The enemy will not be able to perform a physical strike against you for their next turn, unless they have a medium ranged attack method. Flying enemies struck by the blast will be grounded outside the attack radius on their next turn, even large enemies. Takes 1 turn. Uses 6 ki.
-Cost 3000 Experience Points to learn



Name: Sense (Availability - Z Fighters  only)
Ability: The ability to sense the power levels of enemies
Roll Rules: You will need to roll intelligence D20 for each power level you want to know, against the quest difficulty. The enemy must be nearby or in visible range. You can sense as many power levels as you'd like per one turn. Uses 3 ki for each attempt. Only one attempt per enemy per turn.
-Cost 1200 Experience Points to learn.



Name: Resurrection (Availability - Z Fighters  only)
Ability: The ability to revive self
Roll Rules: Once you die, you may take your regular turns to attempt to resurrect. You must roll a D20 for intelligence, a D20 for wisdom, both against the quest difficulty, and then  choose 7 numbers between 1 and 20, and roll a D20 for success. If you succeed you will revive with half your health and half whatever ki you had left.  
-Cost 3000 Experience Points to learn.

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