Open to Companions.

The Companions Guild is famous worldwide and many people use their services. The companions guild is more of a passive guild than the other guilds. It may teach the odd companion specific technique that can be purchased with gold and learned with experience much like the other guilds, however it mostly lists the names of clients. If you see on this list a client you would like to be in touch with, let the guild hall know and they will make that person available to you. This may teach you new things, aide you or your allies in quests or in general, or simply be a means of wealth and goods. Some very important names may appear on this list sometimes. Both you and your allies should check it. You can only select one client per main mission.

How you fare with that client will depend on dice rolls. Some companion specific items may come available through the guild hall from time to time that you may purchase here as well that will aide you in your client entertainment.

There will likely be a companion guild hall in nearly every location. Like I said, they're famous.



Current Client List:



Skills Available:

 

Name: Jack Off (Availability - Companion Only)
Ability: Heals an ally, or deals divine light damage to an evil or undead foe.
Roll Rule: Combat - roll intelligence D20. Heals an ally 6 health points. Or deals an undead or evil foe damage equivalent to intelligence D10 + bonuses + a D6 roll. Uses 3 magic points. Takes 1 turn.
-cost $500 gold, 500 experience points.



Name: Play The Flute (Availability - Companion Only)
Ability: A relaxing melody can soothe beastly enemies.
Roll Rule: Combat - roll intelligence D20. Calms a beast foe and reduces their attacks to 80% of maximum for the next 3 turns. Uses 2 magic points. Takes 1 turn.
-cost $1000 gold, 1000 experience points.



Name: Penis Level 1 (Availability - Companion Only)
Ability: After watching the dinkbats perform this technique, it didn't take you long to master it. It is a magical technique that you have only seen once, and not being a magical class, this is a little difficult to pull off. But the anatomy part is simple ;).
Roll Rule: Combat - roll intelligence D20 twice. Will cause male enemies to lose their penis, or female characters to gain a penis. Will not work on creatures with more or less than 2 sexes. The effect is that that enemy loses their next turn from being distracted by the sudden, yet mildly exciting, change in anatomy. Uses 2 magic points. Takes 1 turn.
-cost $800 gold, 800 experience points.



Name: Penis Level 2 (Availability - Companion Only) (Must know Penis Level 1 first)
Ability: After watching the wangbats perform this technique, it didn't take you long to master it. It is a magical technique that you have only seen once, and not being a magical class, this is a little difficult to pull off. But the anatomy part is simple ;).
Roll Rule: Combat - roll intelligence D20 twice. Will cause male enemies to lose their penis, or female characters to gain a penis. Will not work on creatures with more or less than 2 sexes. The effect is that that enemy loses their next 2 turns from being distracted by the sudden, yet mildly exciting, change in anatomy. Uses 2 magic points. Takes 1 turn.
-cost $800 gold, 800 experience points.



Name: The Ol' Tokyo Sandblaster (Availability - Companion Only)
Ability: There are about a dozen possible answers as to what this move entails. You don't want to know any of them. Seriously. Don't Google it either.  I've warned you in advance.
Roll Rule: Combat - roll attack D20. Must be in very close proximity only. This attack will cause Attack D6 x 3 damage and force the enemy away very quickly if you can pull it off. Targets one enemy. Uses 4 magic points. Takes 1 turn.
-cost $1100, 1100 experience points





Name: BananaConda/ Habada Habada (Availability - Companion Only)
Ability: This is a choke and grapple move involving the unusual stretching of certain parts of the anatomy. Equal opportunity, ok. It does damage and disables an enemy for the length of time it is applied but it also makes you vulnerable to other enemies during that time.
Roll Rule: Requires you to put down your weapons during the duration of the attack. Combat - roll attack D20 on the first turn only. Must be in very close proximity. This attack will cause Attack D12 damage per turn applied. You will hold the enemy for every single turn until you release them or they escape the attack. If the enemy rolls the quest difficulty level or higher on their turn, they escape.  Targets one enemy of a normal body size only. Uses 4 magic points initially and 1 magic point for every turn you continue to BananaConda the enemy. Takes 1 turn for each turn applied. If your enemy is hit by an ally during this attack, you receive some damage.
-cost $1100, 1100 experience points



Name: Page 1 of "The Book Of Restrictions" - Prevent Poison (Availability - Companion Only)
Ability: What? You didn't think that companions had standards and limitations? This restriction prevents the status of poison from being cast on someone.
Roll Rule: Combat or passive - no roll required. You have said it, and it shall be so. Choose an ally or yourself, and then state the restriction.  That ally will not be afflicted by the stated status and the restriction will last until the next battle ends. This is a pre-emptive status restriction only. That means it must be cast before and only before the affliction is caused. Because you often do not know what the next enemy's attack type or move is going to be, it's sort of a gamble without advanced information. Targets 1 player. Costs 2 magic points per restriction applied.  Takes 1 turn in combat.
-cost $500, 500 experience.



Name: Page 2 of "The Book Of Restrictions" - Prevent Petrify (Availability - Companion Only)
Ability: What? You didn't think that companions had standards and limitations? This restriction prevents the status of petrify (being turned to stone) from being cast on someone.
Roll Rule: Combat or passive - no roll required. You have said it, and it shall be so. Choose an ally or yourself, and then state the restriction.  That ally will not be afflicted by the stated status and the restriction will last until the next battle ends. This is a pre-emptive status restriction only. That means it must be cast before and only before the affliction is caused. Because you often do not know what the next enemy's attack type or move is going to be, it's sort of a gamble without advanced information. Targets 1 player. Costs 2 magic points per restriction applied.  Takes 1 turn in combat.
-cost $500, 500 experience.



Name: Page 3 of "The Book Of Restrictions" - Prevent Penis (Availability - Companion Only)
Ability: What? You didn't think that companions had standards and limitations? This restriction prevents the status of penis (losing turns growing a penis or losing one) from being cast on someone.
Roll Rule: Combat or passive - no roll required. You have said it, and it shall be so. Choose an ally or yourself, and then state the restriction.  That ally will not be afflicted by the stated status and the restriction will last until the next battle ends. This is a pre-emptive status restriction only. That means it must be cast before and only before the affliction is caused. Because you often do not know what the next enemy's attack type or move is going to be, it's sort of a gamble without advanced information. Targets 1 player. Costs 2 magic points per restriction applied.  Takes 1 turn in combat.
-cost $500, 500 experience.


Name: Faking level 1 (Availability - Companion Only)
Ability: You're a whore, you can fake with the best of them. This game only works if everyone is being honest at all times. This move allows you to fake out the moderator on one dice roll or an item you don't actually have but want to pretend to use one time, provided you aren't called on it and get caught! If you are caught you must admit it and the penalty for cheating will be waived. If the moderator calls you on cheating something and you are not guilty however, earn 50 experience each time.
Roll Rule: Combat or passive - no roll required. You call out your bluff when you need to, and if the bait is taken, that roll or item use fake applies. If caught, nothing happens to you but you must admit it. Uses 3 magic points. Requires no turn outside the one you are in.
-cost $1800, 1800 experience.


Name: Play the Skin Flute (Availability - Companion Only) (must know Play The Flute)
Ability: A relaxing melody can soothe human-like enemies.
Roll Rule: Combat - roll intelligence D20. Calms a human foe and reduces their attacks to 80% of maximum for the next 3 turns. Uses 4 magic points. Takes 1 turn.
-cost $1000 gold, 1000 experience points.


Name: Dance Like Elaine From Seinfeld (Availability – Companion Only)
Ability: Freaks everyone out on the battlefield. Can scatter your enemies and allow you to regroup if split up.
Roll Rule: Combat - roll intelligence D20. Scatters enemies who are in a medium radius, even bosses, and allows you to regroup ie: suspends combat until you can reposition or strategize and repositions the enemies further away if they are close. Uses 7 magic points. Takes 1 turn.
-cost $1000 gold, 1000 experience points.


Name: Meat Curtain (Availability – Companion Only)
Ability: Form a shield from the bodies of dead foes.
Roll Rule: Requires there to be dead enemies on the battlefield. You can use your magical ability to form a meat curtain that contains a small slit from which you can thrust a weapon during attack turns. The meat curtain will absorb 50% of damage done to you, possibly more with added meat (see below) depending on size and number of dead enemies. Takes one turn to cast. Will not allow you to cast additional spells once it is in use. Will use 3 magic per each turn it is in use. You can cancel it any time. The meat shield can take damage and be destroyed by successive or very strong attacks. You can use additional 2 magic to add an additional body to the shield as they die and make the shield stronger or repair. If one of your friends dies, they can be used as the shield too.
-cost $1000 gold, 1000 experience points.



Name: Breast Implants (Availability - Companions Only)

Ability: You get Breast Implants from a shady cosmetic surgeon. They are used as a distraction. When used they pull enemies toward you, allowing other allies to attack or get away. Enemies and yourself are more vulnerable to attacks.

Roll Rules: Combat – D20 for Speed, Costs 3 Magic, up to a 20 Foot Radius.

-costs $1000 gold,1000 experience points




Name: Paper Bag Princess Bitch Slut F*ck You Good Morning Cunt Face (Availability - Companions Only)
Ability:  You're so f*cking ugly in the mornings without your whore makeup, you blind your enemy. Hey... this is just a game.... relax!!

Roll Rule: Combat - roll intelligence D20. Takes 1 turn, uses 7 ki, even if unsuccessful. If it succeeds your opponent is blind for their next 2 rounds of turns. Their attacking rolls and hit damage rolls and defending rolls are halved.
-cost $1850, 1850 experience



Name: Unholy Wall Of Dicks (Availability - Companions Only)
Ability:  This is a pretty major magic attack, full of a wall of projectile dildos that materialize out of nowhere and attempt to... penetrate.... the enemy.

Roll Rule: Combat - roll intelligence D20 against the quest difficulty, and then again against the enemies roll. Takes 1 turn, uses 11 ki, even if unsuccessful. If it succeeds roll D10 13 times for damage. Can target multiple enemies only if they are grouped together near each other, the damage will just be divided.
-cost $3000, 3000 experience

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