-the Necromancer class is restricted to the Daemoni race.
-opens up the magic tree in relation to necromancers only. These are dark magics, Rotes are now available to find, buy, and use by this class. Rare pink rotes can be traded to non magic users by necromancers, if they want to, for the right price, maybe.
-necromancers are the only ones who can use conjuring or summoning spells. These powerful magics summon forth spirits, darklings, the undead deadites, weirdlings, strange and terrible beasts, mythological monsters, gods and demigods, demons, spirits of dark entities, vaporous apparitions, jinn, and other things unknown to mortals.
-Magic Rotes not found or given are bought at book stores (cost money) and learned (cost experience points).
-Only one creature can be summoned at a time, and success of the summon is determined by dice roll.
-untrained (new) Necromancers start with one summon: Skeletal Warrior Level 1 (a skeletal warrior appears and fights along side you, and takes damage for you. You maintain your ability to use your own turn apart from the skeletal warriors turn)
Stat Gains:
-gain +1 to any stat of your choice