NAME:
CHARACTER NAME:
RACE:
CLASS:
Kim
Trixie Silverpunch
Goblin
Ghostbuster/Vampire
ATTACK
DEFENSE
INTEL
SPEED
STEALTH
WISDOM
CHARISMA
0
0
2
0
1
1
2
ATTACK
DEFENSE
INTEL
SPEED
STEALTH
WISDOM
CHARISMA
2
1
0
0
0
0
0
ATTACK
DEFENSE
INTEL
SPEED
STEALTH
WISDOM
CHARISMA
0
0
0
0
2
2
0
ATTACK
DEFENSE
INTEL
SPEED
STEALTH
WISDOM
CHARISMA
STRESS
FEAR
2
1
2
0
3
3
2
0
0
CURRENT LEVEL:
CURRENT EXPERIENCE POINTS AVAILABLE:
CURRENT MONEY AVAILABLE:
CURRENT MAX KI/MAGIC:
CURRENT MAX HEALTH:
15
5123
9011
0
5
I used to work in the Goblin Castle as a chicken herder. For some reason the Goblin King likes to let chickens just hang out in the throne room. No idea why. But someone had to take care of them. The throne room is a dangerous place to work. The King is really moody. Like for real, one minute he is singing and dancing and joyfully kicking goblins around, then he is brooding, and next thing you know he is yelling and screaming for us to "do something " because a fifteen year old girl is "attacking." Also, I have never known someone so obsessed with changing clothes. How many bloody outfits do you need in a day? And don't even get me started on the glitter...
Well, I got sick and tired of being literally kicked around by the bipolar Goblin King. So one day I straight out told him that I quit and he could take care of his own damn chickens. Then I left. Well, more like he kicked me out of the window. same thing really. Now I am making my own way in the world. Seeking fame! Seeking Fortune! Trying to stay alive....
-Winner of the Guild Competition
-Vampirism with first level transfiguration: +1 to attack, defence, intelligence, speed, and stealth.
EQUPPED INVENTORY
LEG ARMOR
HEAD ARMOR
CHEST ARMOR
ABILITIES:
ABILITIES:
SECOND HAND WEAPON
GENERAL INVENTORY
-1
damage done by enemy per hit. Gives a 5% experience bonus when earning
experience. Unbreakable
Does +3 damage per hit. Durable yet wooden. Critical hit causes major bone and tissue rending damage.
Use upon your demise, and revive with 1 health intact. Requires someone on your team to take a turn to withdraw you from your entombed burnt dog flesh casing otherwise you remain in a state of “petrification”. Uses all your remaining magic to use. Used on your defence. No roll required.
Chain
down an item or cash from being stolen. One time use.
Strongly
reflective of radiation. Single handed. Does -3 damage per hit. Strong
durability but prone to being shattered with the right force. When mirror gear
is worn as a set (head, chest, leg, and weapon) it allows the user to become as
the enemy on the battlefield. Worn as a set it also adds +2 to stealth.
Mirror ability: you control your character, which appears as one (choose) of the enemies on the field. You can only use attacks you have seen the enemy also perform, or have wisdom checked and discovered, so take notes. Doing a wisdom check in battle takes 1 turn, roll wisdom D20. Learning an already performed move takes no turn. Once the enemy is gone you no longer appear as the enemy nor do you retain knowledge of their moves.
-1 of damage done by enemy per hit. Gives a 5% experience bonus when earning experience. Strong Durability. It will do -1 spd and -1 stealth stats
Book: “A Christmas Carol”
SPELLS, SKILLS AND ABILITIES, AND RECIPES
GENERAL MAGIC: