NAME:

CHARACTER NAME:

RACE:

CLASS:

Shawn

Seth

Gollum - Sand Type

Beastmaster

RACE/CLASS BONUSES

ATTACK

DEFENCE

INTEL

SPEED

STEALTH

WISDOM

CHARISMA

0

0

0

0

1

0

0

LEVEL/QUEST BONUSES

ATTACK

DEFENCE

INTEL

SPEED

STEALTH

WISDOM

CHARISMA

0

0

0

0

0

0

0

EQUIPMENT BONUSES

ATTACK

DEFENCE

INTEL

SPEED

STEALTH

WISDOM

CHARISMA

0

0

0

0

0

0

0

BONUS TOTALS

ATTACK

DEFENCE

INTEL

SPEED

STEALTH

WISDOM

CHARISMA

FEAR

STRESS

0

0

0

0

1

0

0

0

0

CURRENT LEVEL:

CURRENT EXPERIENCE POINTS AVAILABLE:

CURRENT MONEY AVAILABLE:

CURRENT MAX KI/MAGIC:

CURRENT MAX HEALTH:

1

0

0

0

0

BACKGROUND STORY:
I come from… I don’t know. I just… am. My name is… the people over there, the ones building pyramids, they call me Seth. They say I bring them bad fortune, and want me to move on. They fear me. I have done them no harm. I have moved. The winds, the seas, they have moved me. I am now here. I don’t know where I am. All I know is I like the birdies. I will protect them with my life.
TITLES/TREASURES/NOTABLE MENTIONS:
-N/A
EQUPPED INVENTORY
LEG ARMOR
NAME:
ABILITIES:
ROLL RULES:
HEAD ARMOR
NAME:
ABILITIES:
ROLL RULES:
CHEST ARMOR
NAME:
ABILITIES:
ROLL RULES:
FIRST HAND WEAPON
NAME:
ABILITIES:
ROLL RULES:
SECOND HAND WEAPON
NAME:
ABILITIES:
ROLL RULES:
GENERAL INVENTORY
SPELLS, SKILLS AND ABILITIES, AND RECIPES

GOLLUM SKILLS:

Name: Nature Forge
Abilities: Ability to use natural elements found in questing to add weapon or armour bonuses and shape weapon or armour. Does not need to buy armor or weapons.
Roll Rules: Passive – roll wisdom D20. Moderator will determine with player the appropriate bonus or ability. Will determine with player if the bonus or ability has a speed and/or stealth handicap. Requires 4 of one element to forge an item. Strength increases with more items (ie: 4 sandstone, 4 iron, 4 coal, etc = a powerful item. 4 sandstone alone = a light item)





BEASTMASTER SKILLS:

Name: Communicate with Animals
Abilities: Can speak to animals, ask it questions, get its help as an ally, have it be a guide.
Roll Rules: Passive – roll wisdom D10 and roll charisma D10. Animal must be able to speak back. It’s a gamble.




Name:  Beast Ally
Abilities: An allied beast will fight on your team.
Roll Rules: After passive roll, the beast ally rolls normal attack D10 + any beast bonus to do damage. Moderator determines beast hit bonus, beast health, and beast defence bonus appropriate to animal or quest.




Name:  Beast Master
Abilities: Can have up to 3 regular travelling animal companions.
Roll Rules: Must be purchased at exotica shop or tamed – roll D10 wisdom and D10 charisma and get moderator permission. If the animal dies, it does not resurrect. Animals can have equipment and be trained.




Name:  Beast Training of Skills
Abilities: Can train new skills to an animal.
Roll Rules: Observe the right enemies skill and ask the moderator to train the appropriately matched animal. 10 sided dice is rolled. Anything under 7 is affordable. 6 will cost all your experience points. 5 will cost 80% of your experience. 4 will cost 70%. 3 will cost 60%. 2 will cost 50%. 1 will cost 10%.




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