NAME:
CHARACTER NAME:
RACE:
CLASS:
Shawn
Seth
Gollum - Sand Type
Beastmaster
RACE/CLASS BONUSES
ATTACK
DEFENCE
INTEL
SPEED
STEALTH
WISDOM
CHARISMA
0
0
0
0
1
0
0
LEVEL/QUEST BONUSES
ATTACK
DEFENCE
INTEL
SPEED
STEALTH
WISDOM
CHARISMA
0
0
0
0
0
0
0
EQUIPMENT BONUSES
ATTACK
DEFENCE
INTEL
SPEED
STEALTH
WISDOM
CHARISMA
0
0
0
0
0
0
0
BONUS TOTALS
ATTACK
DEFENCE
INTEL
SPEED
STEALTH
WISDOM
CHARISMA
FEAR
STRESS0
0
0
0
1
0
0
0
0
CURRENT LEVEL:
CURRENT EXPERIENCE POINTS AVAILABLE:
CURRENT MONEY AVAILABLE:
CURRENT MAX KI/MAGIC:
CURRENT MAX HEALTH:
1
0
0
0
0
BACKGROUND STORY:
I
come from… I don’t know. I just… am. My name is… the people over there, the
ones building pyramids, they call me Seth. They say I bring them bad fortune,
and want me to move on. They fear me. I have done them no harm. I have moved.
The winds, the seas, they have moved me. I am now here. I don’t know where I
am. All I know is I like the birdies. I will protect them with my life.
TITLES/TREASURES/NOTABLE MENTIONS:
-N/A
EQUPPED INVENTORY
LEG ARMOR
NAME:
ABILITIES:
ROLL RULES:
HEAD ARMOR
NAME:
ABILITIES:
ROLL RULES:
CHEST ARMOR
NAME:
ABILITIES:
ROLL RULES:
FIRST HAND WEAPON
NAME:
ABILITIES:
ROLL RULES:
SECOND HAND WEAPON
NAME:
ABILITIES:
ROLL RULES:
GENERAL INVENTORY
SPELLS, SKILLS AND ABILITIES, AND RECIPES
GOLLUM SKILLS:
Name:
Nature
Forge
Abilities:
Ability
to use natural elements found in questing to add weapon or armour bonuses and
shape weapon or armour. Does not need to buy armor or weapons.
Roll
Rules:
Passive – roll wisdom D20. Moderator will determine with player the appropriate
bonus or ability. Will determine with player if the bonus or ability has a
speed and/or stealth handicap. Requires 4 of one element to forge an item.
Strength increases with more items (ie: 4 sandstone, 4 iron, 4 coal, etc = a
powerful item. 4 sandstone alone = a light item)
BEASTMASTER SKILLS:
Name:
Communicate
with Animals
Abilities:
Can
speak to animals, ask it questions, get its help as an ally, have it be a
guide.
Roll
Rules:
Passive – roll wisdom D10 and roll charisma D10. Animal must be able to speak
back. It’s a gamble.
Name:
Beast Ally
Abilities:
An
allied beast will fight on your team.
Roll
Rules: After
passive roll, the beast ally rolls normal attack D10 + any beast bonus to do
damage. Moderator determines beast hit bonus, beast health, and beast defence
bonus appropriate to animal or quest.
Name:
Beast Master
Abilities:
Can
have up to 3 regular travelling animal companions.
Roll
Rules: Must
be purchased at exotica shop or tamed – roll D10 wisdom and D10 charisma and
get moderator permission. If the animal dies, it does not resurrect. Animals
can have equipment and be trained.
Name:
Beast Training of Skills
Abilities:
Can
train new skills to an animal.
Roll
Rules: Observe
the right enemies skill and ask the moderator to train the appropriately
matched animal. 10 sided dice is rolled. Anything under 7 is affordable. 6 will
cost all your experience points. 5 will cost 80% of your experience. 4 will
cost 70%. 3 will cost 60%. 2 will cost 50%. 1 will cost 10%.