NAME:
CHARACTER NAME:
RACE:
CLASS:
Alex
Purdii Burd
Type 2 Changeling Griffin-like
Kleptomaniac
ATTACK
DEFENCE
INTEL
SPEED
STEALTH
WISDOM
CHARISMA
0
0
0
2
1
0
-1
ATTACK
DEFENCE
INTEL
SPEED
STEALTH
WISDOM
CHARISMA
0
0
1
0
0
1
3
ATTACK
DEFENCE
INTEL
SPEED
STEALTH
WISDOM
CHARISMA
0
0
0
0
0
0
0
ATTACK
DEFENCE
INTEL
SPEED
STEALTH
WISDOM
CHARISMA
FEAR
STRESS
0
0
1
2
1
1
2
0
0
CURRENT LEVEL:
CURRENT EXPERIENCE POINTS AVAILABLE:
CURRENT MONEY AVAILABLE:
CURRENT MAX KI/MAGIC:
CURRENT MAX HEALTH:
26
5092
92415
0
5
She was born on the planet Thanagar. She doesn’t really
remember her mother, her father or her nest mates. What she does remember of
her people, she never really understood. On the day of her “awakening” (when
her wings sprung forth) the people of her village turned cruel, hitting her
while she walked through the streets, refusing to acknowledge her by name - not
that she remembers, even refusing to teach her how to use a mace. The names she
remembers are Freak, Abomination, and Cursed. She spent her early years
wandering the streets, trying to get by in Downside with other alien slaves,
and poverty stricken, although she always wound up with a pocket full of
“Shiny.”
Eventually she fell through a crack in the wall, ending up in the town Gunther,
getting picked up by a thief and a swindler when he saw the Shiny Shiny (gold)
in front of her. He gave her clothes, a bed, and food. The only thing he
required from her was to go into town for the day and to empty her pockets when
she returned. Always surprised when they were full, he called her birdy, bright
wings and swift fingers, not really giving her a name. He taught her to use the
blades to defend her Shiny which she would give to the thief. Eventually years
passed and the thief died. She stayed, keeping her wings and beast hidden. She
didn’t need grief from the backwater plebeians. They wouldn’t understand the
things she could do anyways.
|
-Zombie Princess |
- Was spacetime shifted by a weeping angel |
- Responsible for the total destruction of Avalon |
Government Issue Gear Headpiece
these dark dark navy business suits are made in special factories that only produce these suits. Stylish and sophisticated and classy. Owning the full set gives a +1 to charisma rolls. -2 damage done by enemy per hit. Strong durability
Attack damage +4. Chance to do fire damage per turn of +4. Strong durability. Weak against water which can crack it. Acts as a torch in dark places.
A super weapon. Can be activated in times of extreme stress. You must announce an attempt to activate. Unknown weapon enhancement ability. Makes you glow white like white hot lightning. Can summon the thunderbird Zord if possible.
A soft drink from the distant future of 2015… “2015!!!!!!????” Instantly gives you full health. Can only be used when health is 5 or lower. Drink takes 2 turns to fully heal you. You can not attack on those turns.
Kleptomaniac Skills:
Roll Rules: Combat only. No roll required. Takes 2 turns for each transformation – vulnerable.
Form 1: +1 to attack, speed, and defence
Form 2: +2 to attack, speed, and defence
Form 3: +4 to attack, speed, and defence
Aggression increases with each form. If an ally sets you off, moderator decision based on situation, you roll to determine if you fight them. Roll D20 attack + bonuses, success = fight.
Revert back when choosing to or after each main mission day
Martial Arts Skills:
Name: Jan Ken AKA Ro Sham Bo AKA Rock Paper Scissors
Roll Rules: Combat or passive - roll intelligence D20. In combat it requires you to give up your next turn but it can be used any time for any player for any dice roll (or series of rolls) of any type. After successfully completing the D20 roll, play a best of 3 game of rock paper scissors with the game moderator. Winning the game allows you to allow a redo of the last roll. Winning all 3 games means it doesn't cost you any ki. Uses 2 ki per the attempt otherwise.
Adventuring Skills:
Roll Rules: Passive – roll wisdom D20. Uses 6 ki per use.
Name: The Daneuver
Ability: Do some crazy ass wacky shit and get a useless reward! The reward is probably not useless. .... It might be useless.
Roll Rules: In order to perform this you need to be creative. Think outside the box. Come up with a unique way to use your current setting and environment to "attack" the enemy. This attack cannot be "normal" or this will fail. Announce your crazy plan, and roll your attack as usual. If you succeed, you are guaranteed personal loot from the environment or the enemy based on the environment and enemy and the creativity of your attack. Uses 4 magic. Targets limited by your attack option. Loot limited to one per enemy not one per usage of this skill. The enemy must eventually die to get the loot (it running doesn't count).
General Magic:
Roll Rules: Passive - roll intelligence D20. Uses 4 magic.
Zombie Princess Skills:
Roll Rules: Uses no turn. Uses no magic. You may “transform” at will.
Stoner Skills:
Name: Weed Shield
Abilities: Activating this takes 1 direct blast of MAGIC ONLY, and neutralizes it in a cloud of smoke. Poof!
Roll Rules: Uses no turn as it is used on the defense turn. Uses 9 magic. No roll required.