NAME:
CHARACTER NAME:
RACE:
CLASS:
Greg
Mordecai Mundus
Dark Elf
Mind Freak
ATTACK
DEFENSE
INTEL
SPEED
STEALTH
WISDOM
CHARISMA
0
0
2
0
0
0
-1
ATTACK
DEFENSE
INTEL
SPEED
STEALTH
WISDOM
CHARISMA
0
0
0
0
0
0
0
ATTACK
DEFENSE
INTEL
SPEED
STEALTH
WISDOM
CHARISMA
0
0
3
0
0
0
1
ATTACK
DEFENSE
INTEL
SPEED
STEALTH
WISDOM
CHARISMA
FEAR
STRESS
0
0
5
0
0
0
0
0
0
CURRENT LEVEL:
CURRENT EXPERIENCE POINTS AVAILABLE:
CURRENT MONEY AVAILABLE:
CURRENT MAX KI/MAGIC:
CURRENT MAX HEALTH:
1
400
5493
10
27
Chased away from home by his Uncle after he killed his father who was leader of their tribe. He is looking to gain help to seek revenge on his uncle.
LEG ARMOR
DARK ELF SKILLS:
Name: Polyphony
Abilities: Ability to speak in two voices at once (and thus cast two spells as once creating a hybrid spell)
Roll
Rules: In combat or passive – roll your normal spell rolls. The
combined effect of the spell will depend ultimately on the DM with some input
from the player.
Name: Elemental Duality
Abilities: Can learn two elemental magics at a time only.
Roll Rules:
MIND FREAK SKILLS:
Name: Magic Missile
Abilities: a magical spark attack for damage against one enemy
Roll Rules: Combat, 1 turn – roll intelligence D20. Hit damage roll intelligence D10 + bonuses +1.
Name: Slightly Psychic
Abilities: Passing Dr. Peter Venkman’s not entirely rigorously scientific experiment, you appear to be slightly psychic (mostly he just wanted to get laid. You deserve to know).
Roll Rules: You can throw wisdom D20 during your quest and instead of a normal wisdom roll you might learn something from the future or hidden from normal view. If you fail the roll though you take a 5 magic hit or 7 health hit as you relive the trauma of the original experiment.