NAME:
CHARACTER NAME:
RACE:
CLASS:
Mike
Mitch Matthews AKA Michael
Mutant
Timelord
ATTACK
DEFENCE
INTEL
SPEED
STEALTH
WISDOM
CHARISMA
0
0
0
0
0
1
1
ATTACK
DEFENCE
INTEL
SPEED
STEALTH
WISDOM
CHARISMA
1
1
0
0
0
0
0
ATTACK
DEFENCE
INTEL
SPEED
STEALTH
WISDOM
CHARISMA
0
0
0
0
0
0
0
ATTACK
DEFENCE
INTEL
SPEED
STEALTH
WISDOM
CHARISMA
STRESS
FEAR
1
1
0
0
0
1
1
0
0
CURRENT LEVEL:
CURRENT EXPERIENCE POINTS AVAILABLE:
CURRENT MONEY AVAILABLE:
CURRENT MAX KI/MAGIC:
CURRENT MAX HEALTH:
13
140
2400
22
54
My story is one of pain...both physical and emotional. I once had a family. A beautiful wife and
little girl. Until one night a...man...a monster, broke into or house and tortured and murdered my
family. Saving me for last. He tortured me, slowly mutilating me then for a finale he lit me on
fire and left me for dead. If it weren't for a wandering transient I wouldn't be alive
today...although at first I wish I would've died. I wanted to make sure I could do my part and
make sure nothing like this ever happens to anyone. Taking up the name Michael after the arch
angel, I vowed to be a Watchmen. To protect all I could. I must've been doing something right
because one day out of the blue I was visited by someone who claimed to be God. He said to me,
"You protect others who can't help themselves. Under a name of one of our own. So you shall
become one of our own." He gave me 2 gifts. The first one: a screwdriver...yes a screwdriver.
That holds the key to time and space. And the 2nd: Wings of an angel. Because I guess...he made
me one…-7 damage done. Indestructible.
this is a large low-medium range weapon with a pointy end and a sharp edge. two handed. high durability. Adds + 7 damage per hit.
A quiver of wooden arrows, flame magic tipped – 18 available
TIMELORD SKILLS:
MUTANT SKILLS:
EVERYONE SKILLS:
Name: "THX, The Audience is Listening"
Ability: Remember when this used to be at the start of movies? A high intensity sound wave will either do internal damage to an enemy, or shatter an enemies weapon, armour, shield, item, or talisman.
Roll Rules: Combat - roll intelligence D20. If successful, roll a D20, odd does damage, even shatters something - moderator determined. Damage or importance of item shattered depends on how high of roll the D20 was - moderator determined. Uses 1 turn. Single target. Uses 6 magic.
Name: The Daneuver
Ability: Do some crazy ass wacky shit and get a useless reward! The reward is probably not useless. .... It might be useless.
Roll Rules: In order to perform this you need to be creative. Think outside the box. Come up with a unique way to use your current setting and environment to "attack" the enemy. This attack cannot be "normal" or this will fail. Announce your crazy plan, and roll your attack as usual. If you succeed, you are guaranteed personal loot from the environment or the enemy based on the environment and enemy and the creativity of your attack. Uses 4 magic. Targets limited by your attack option. Loot limited to one per enemy not one per usage of this skill. The enemy must eventually die to get the loot (it running doesn't count).
Name: Magic The Gathering Sucks, You Fucking Nerds! Level 1
Ability: dispels a summon currently on the battle field
Roll Rules: Combat - roll intelligence D10 and stealth D10. Takes 1 turn. Uses 4 magic points.