NAME:
CHARACTER NAME:
RACE:
CLASS:
Mike
Damian Malik
Type 1 changeling - Human to bear
Watchmen-Warrior/Minecrafter
ATTACK
DEFENCE
INTEL
SPEED
STEALTH
WISDOM
CHARISMA
1
0
0
0
0
2
0
ATTACK
DEFENCE
INTEL
SPEED
STEALTH
WISDOM
CHARISMA
1
1
0
1
0
0
0
ATTACK
DEFENCE
INTEL
SPEED
STEALTH
WISDOM
CHARISMA
0
1
0
0
0
0
0
ATTACK
DEFENCE
INTEL
SPEED
STEALTH
WISDOM
CHARISMA
STRESS
FEAR
2
2
0
1
0
2
0
0
0
CURRENT LEVEL:
CURRENT EXPERIENCE POINTS AVAILABLE:
CURRENT MONEY AVAILABLE:
CURRENT MAX KI/MAGIC:
CURRENT MAX HEALTH:
17
2204
4741
0
5
Damian was camping with a few friends when he decided to take a stroll by the moonlit lake that |
night. When he returned to camp he witnessed a horrifying site. The site was ravaged and his |
friends had been torn to shreds. That's when he saw a bear stampeding toward him. He ran and |
started to climb a nearby tree. He made it up but got scratched in the leg by the bear. The bear |
hovered below the tree all night. As daylight came Damian realized that it was no ordinary bear. |
The bear transformed into a man. He looked up at Damian and said "I have now cursed you....I'm |
sorry." And ran off. Damian now knew what he would become. As time went on Damian learned to |
use it to his advantage. He didn't know if it was his strong will or just dumb luck, but he could |
harness this...curse. To become a watchman. A guardian. A warrior for those who can not help |
themselves. |
built for one, this is an excellent way to get from one place to another in a fairly short time. They tend to break down on you though. Suppose it comes in handy to know someone with a screwdriver and some bike parts
Super Mario Frog Suit
Chain down one item (or cash) successfully stolen with this little simple gadget. One time use if successful.
Does +2 damage per hit. Ranged weapon 60 feet, 2 handed, durable but made of wood.
Nintendo Power Pistol
Nintendo Power Pistol
Name: "ZAP!"
Abilities: Use 1 more magic to increase your attack damage 1 more hit point!
Roll Rules: You can add this effect after you know your attack was successful, so as to not waste magic. This can be coupled with other comic book hit sound effects for increased damage. No roll. Requires no additional turn outside your regular attack turn. Costs 1 magic point. You gotta make the sound effect when you use it!
Name: "BIFF!"
Abilities: Use 1 more magic to increase your attack damage 1 more hit point!
Roll Rules: You can add this effect after you know your attack was successful, so as to not waste magic. This can be coupled with other comic book hit sound effects for increased damage. No roll. Requires no additional turn outside your regular attack turn. Costs 1 magic point. You gotta make the sound effect when you use it!
Name: Lame-o Teaser Trailer
Abilities: You see the Venom teaser yet? Woooooooo. Using this technique will give you a small but unsatisfying glimpse into the future. ....mmmmm.... could be useful for sidequests, hidden items, or something. Maybe I'll get lucky about a boss or something!
Roll Rules: Passive or combat - roll charisma D20 against the quest difficulty. Uses 7 magic, even if its not successful. Uses a turn even if not successful.
ADVENTURING SKILLS:
Name: The Daneuver
Ability: Do some crazy ass wacky shit and get a useless reward! The reward is probably not useless. .... It might be useless.
Roll Rules: In order to perform this you need to be creative. Think outside the box. Come up with a unique way to use your current setting and environment to "attack" the enemy. This attack cannot be "normal" or this will fail. Announce your crazy plan, and roll your attack as usual. If you succeed, you are guaranteed personal loot from the environment or the enemy based on the environment and enemy and the creativity of your attack. Uses 4 magic. Targets limited by your attack option. Loot limited to one per enemy not one per usage of this skill. The enemy must eventually die to get the loot (it running doesn't count).
MARTIAL ARTS SKILLS:
Name: Power Up Technique Level 1
Roll Rules: Takes a turn in combat. No roll required. Uses no ki but can only be used once per battle. Effects vanish after that battle.