NAME:

CHARACTER NAME:

RACE:


CLASS:


Mike

Damian Malik

Type 1 changeling - Human to bear

Watchmen-Warrior/Minecrafter

RACE/CLASS BONUSES

ATTACK

DEFENCE

INTEL

SPEED

STEALTH

WISDOM

CHARISMA

1

0

0

0

0

2

0

LEVEL/QUEST BONUSES

ATTACK

DEFENCE

INTEL

SPEED

STEALTH

WISDOM

CHARISMA

1

1

0

1

0

0

0

EQUIPMENT BONUSES

ATTACK

DEFENCE

INTEL

SPEED

STEALTH

WISDOM

CHARISMA

0

1

0

0

0

0

0

BONUS TOTALS

ATTACK

DEFENCE

INTEL

SPEED

STEALTH

WISDOM

CHARISMA

STRESS

FEAR

2

2

0

1

0

2

 0

0

0

CURRENT LEVEL:

CURRENT EXPERIENCE POINTS AVAILABLE:

CURRENT MONEY AVAILABLE:

CURRENT MAX KI/MAGIC:

CURRENT MAX HEALTH:

17

2204

4741

0

5

BACKGROUND STORY:

Damian was camping with a few friends when he decided to take a stroll by the moonlit lake that

night. When he returned to camp he witnessed a horrifying site. The site was ravaged and his

friends had been torn to shreds. That's when he saw a bear stampeding toward him. He ran and

 started to climb a nearby tree. He made it up but got scratched in the leg by the bear. The bear

hovered below the tree all night. As daylight came Damian realized that it was no ordinary bear.

The bear transformed into a man. He looked up at Damian and said "I have now cursed you....I'm

sorry." And ran off. Damian now knew what he would become. As time went on Damian learned to

use it to his advantage. He didn't know if it was his strong will or just dumb luck, but he could

harness this...curse. To become a watchman. A guardian. A warrior for those who can not help

themselves.


TITLES/TREASURES/NOTABLE MENTIONS:
-Minecrafter
- Was spacetime shifted by a weeping angel
- Responsible for the partial destruction of Camelot citadel
EQUPPED INVENTORY

LEG ARMOR
NAME:
ABILITIES:



ROLL RULES:
Weighted Leggings
-1 damage done by enemy per hit. Gives a 5% experience bonus when earning experience. Unbreakable
HEAD ARMOR
NAME:
ABILITIES:




ROLL RULES:
Weighted Headpiece
-1 damage done by enemy per hit. Gives a 5% experience bonus when earning experience. Unbreakable
CHEST ARMOR
NAME:
ABILITIES:



ROLL RULES:
Knight’s Armour – Cloth, Chain, and Plate Layers
Cloth (-1 damage done by enemy per hit. Low durability); Chain (-2 damage done by enemy per hit. Moderate durability);  for a total of -3 damage done by enemy per hit.
FIRST HAND WEAPON
NAME:
ABILITIES:




ROLL RULES:
Green Gold Claw
1 handed weapon. Does +7 damage per hit. May cause poison damage of 2 per turn to an enemy struck. Roll D10 for chance to poison (must be above 6).
SECOND HAND WEAPON
NAME:
ABILITIES:
ROLL RULES:
A long blade steel claw
this claw is a killing machine and fits snug to the knuckle. single handed. Can be dual wielded. breakability low likelihood. Adds +6 damage per hit
GENERAL INVENTORY
Enhanced Long Sword
This is a brutally heavy 2 handed weapon. It takes 2 turns to swing but does triple normal damage roll damage (roll damage roll D10 3 times). It is made of indestructible metal.
A Bike

built for one, this is an excellent way to get from one place to another in a fairly short time. They tend to break down on you though. Suppose it comes in handy to know someone with a screwdriver and some bike parts

No roll required initially. Roll for possible damage at moderators discretion (A breakdown without repair tools and parts risks missing huge portions of the quest). Roll required for repair attempts.
Bike Parts
just a generic box of bike parts to repair bikes n stuff. You still need a screw driver though, or a Swiss army knife
Roll wisdom D20.
Anti T Viral
cures the T virus, but kills the host instantly.
Roll wisdom D20.

Super Mario Frog Suit

While in an aquatic environment allows you to breathe underwater, swim fast and doubles your Speed stats value. Does not replace your current armor. Is susceptible to damage preferentially. Multiple use item until destroyed or sold.
Roll wisdom D20
A pocket chain

Chain down one item (or cash) successfully stolen with this little simple gadget. One time use if successful.

Roll wisdom D20.
A Happy Meal
If your quest requires you to stop for a night, a meal might be a good idea. Will restore up to 40% of your health if you get a full nights rest.
Wooden Short Bow

Does +2 damage per hit. Ranged weapon 60 feet, 2 handed, durable but made of wood.

Requires arrows to use.
Large 2 Handed Steel Axe 
2 handed weapon with a single edge. High durability. Adds +7 damage per hit.
The Bear Medallion
A super weapon. Can be activated in times of extreme stress. You must announce an attempt to activate. Unknown weapon enhancement ability.  Makes you glow red like a roid raged bear.  Can summon the bear Zord if possible.
D20 against quest difficulty, and at the moderator’s discretion.
Rupee – 6 available
Material goods for crafting, potions, selling, quests, etc.
Basic Stone Pickaxe
This indicates you are a minecrafter.  Use this to mine elements from the ground. This can mine basic materials (stones, iron, copper, silver, rupees, bone, etc). You are restricted from mining rare elements (gold, diamond, emerald, sapphire, etc) or ultra rare elements (elemental stones, pearl, dragon scales, etc) that are embedded.   Higher level pickaxes increase what you can mine and allow for better blueprints to appear in the world. This can also be used as a basic tool to work tool-requiring tasks.
It does not need to be equipped. To upgrade your pickaxe requires the blueprints.  Unbreakable.
Sage
Material goods for crafting, potions, selling, quests, etc.
Bloodroot
Material goods for crafting, potions, selling, quests, etc.
Mandrake
Material goods for crafting, potions, selling, quests, etc.
Wolfsbane
Material goods for crafting, potions, selling, quests, etc.
Sweet Grass
Material goods for crafting, potions, selling, quests, etc.
Marijuanas
Material goods for crafting, potions, selling, quests, etc.
Blue Grass
Material goods for crafting, potions, selling, quests, etc.
Crab Grass
Material goods for crafting, potions, selling, quests, etc.
Cilantro
Material goods for crafting, potions, selling, quests, etc.
Tiny Horned Fairy Wing
Material goods for crafting, potions, selling, quests, etc.
Diamond
Material goods for crafting, potions, selling, quests, etc.
Stone
Material goods for crafting, potions, selling, quests, etc.
Gold
Material goods for crafting, potions, selling, quests, etc.
Fire Bat Wing
Material goods for crafting, potions, selling, quests, etc.

Nintendo Power Pistol

Good for Duck Huntin’, or taking down Wild Gunman.
one handed. Can be dual wielded. Made of mechanical parts which may require repair (will need bike parts and a tool). Adds +3 damage per hit. Can only fire one shot at a time per weapon per turn. Ranged up to 45 feet

Nintendo Power Pistol

Good for Duck Huntin’, or taking down Wild Gunman.
one handed. Can be dual wielded. Made of mechanical parts which may require repair (will need bike parts and a tool). Adds +3 damage per hit. Can only fire one shot at a time per weapon per turn. Ranged up to 45 feet
Pepsi Perfect
A soft drink from the distant future of 2015… “2015!!!!!!????”  Instantly gives you full health. Can only be used when health is 5 or lower. Drink takes 2 turns to fully heal you. You can not attack on those turns.
Mattel® Hoverboard
No, not those shitty things with wheels they call Hoverboards which are not really hoverboards. This is the fucking real deal. It floats and shit. Just not on water. This is used to get to from one place to another in a short amount of time. Can break down just like a Bike can.
Blue Milk
??
Linoleum
Material goods for crafting, potions, selling, quests, etc.
Dirt
Material goods for crafting, potions, selling, quests, etc.

SPELLS, SKILLS AND ABILITIES, AND RECIPES


TRANSFORMATIVE SKILLS:

Name: Transformation Type I
Abilities: Transform into giant bear
Roll Rules: Takes 1 combat turn, vulnerable




Name: Increased Strength
Abilities: Giant bear attacks get +1 to damage dealt.
Roll Rules: Add +1 to all damage dealt to enemies while transformed.





BEAR ATTACK SKILLS:

Name:  Slash – Level 1
Abilities: A good ol’ claw thrashing
Roll Rules: Combat, 1 turn – roll strength D20




Name:  Slash – Level 2
Abilities: A good ol’ claw thrashing
Roll Rules: Combat, 1 turn – roll strength D20  + strength D10





BEAR PASSIVE SKILLS:

Name:  Climbing  – Level 1
Abilities: The ability to climb anything made of wood or less
Roll Rules: Passive – roll speed D10 and attack D10




Name:  Climbing  – Level 2
Abilities: The ability to climb anything made of bone or calcified surfaces or less
Roll Rules: Passive – roll speed D10 and attack D10





COCKLANCER SKILLS:

Name:  Sidekick Level 1: "I'm not an idiot, OK!"
Abilities: Did you screw up your roll? The ability to re-roll the dice!
Roll Rules: Passive or combat. Requires no roll apart from your re-roll. Takes no turns but can only be used once per turn. Uses 1 magic point.




Name:  "POW!"
Abilities: Use 1 magic to increase your attack damage 1 hit point!
Roll Rules: You can add this effect after you know your attack was successful, so as to not waste magic. This can be coupled with other comic book hit sound effects for increased damage.  No roll. Requires no additional turn outside your regular attack turn. Costs 1 magic point. You gotta make the sound effect when you use it!




Name:  "ZAP!"

Abilities: Use 1 more magic to increase your attack damage 1 more hit point!

Roll Rules: You can add this effect after you know your attack was successful, so as to not waste magic. This can be coupled with other comic book hit sound effects for increased damage.  No roll. Requires no additional turn outside your regular attack turn. Costs 1 magic point. You gotta make the sound effect when you use it!





Name:  "BIFF!"

Abilities: Use 1 more magic to increase your attack damage 1 more hit point!

Roll Rules: You can add this effect after you know your attack was successful, so as to not waste magic. This can be coupled with other comic book hit sound effects for increased damage.  No roll. Requires no additional turn outside your regular attack turn. Costs 1 magic point. You gotta make the sound effect when you use it!





Name:  Explosive fart
Abilities: A weak burst of energy is dispelled from the anus and blasts enemies outside of immediate physical attack range.
Roll Rules: Combat - roll defence D10 and attack D10. Does D12 damage evenly distributed to any enemies immediately within physical attack range, and blasts them all outside the attack radius of yourself and very nearby allies. The enemy will not be able to perform a physical strike against you for their next turn, unless they have a ranged attack method. Flying enemies struck by the blast will be grounded outside the attack radius on their next turn. Takes 1 turn. Uses 3 ki.




Name:  Lame-o Teaser Trailer

Abilities: You see the Venom teaser yet? Woooooooo. Using this technique will give you a small but unsatisfying glimpse into the future. ....mmmmm.... could be useful for sidequests, hidden items, or something. Maybe I'll get lucky about a boss or something!

Roll Rules: Passive or combat - roll charisma D20 against the quest difficulty. Uses 7 magic, even if its not successful. Uses a turn even if not successful.


MINECRAFTER SKILLS:

Name: Crafting
Abilities: You can read blueprints and put things together accordingly. Advanced blueprints are only available to space men/women.
Roll Rules:





ADVENTURING SKILLS:

Name: The Daneuver

Ability: Do some crazy ass wacky shit and get a useless reward! The reward is probably not useless. .... It might be useless.

Roll Rules: In order to perform this you need to be creative. Think outside the box. Come up with a unique way to use your current setting and environment to "attack" the enemy.  This attack cannot be "normal" or this will fail. Announce your crazy plan, and roll your attack as usual.  If you succeed, you are guaranteed personal loot from the environment or the enemy based on the environment and enemy and the creativity of your attack. Uses 4 magic. Targets limited by your attack option. Loot limited to one per enemy not one per usage of this skill.  The enemy must eventually die to get the loot (it running doesn't count).






MARTIAL ARTS SKILLS:

Name: Power Up Technique Level 1

Ability: You temporarily gain a boost to your health of a D8 roll +1 and magic of a D6 roll. The effect is immediate. It lasts until the end of battle or until you are fatigued.

Roll Rules: Takes a turn in combat. No roll required. Uses no ki but can only be used once per battle. Effects vanish after that battle.





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